Level
2nd
Casting Time
1 Hour
Range/Area
Touch
Components
S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

You turn a pile of materials into a basic fully functional mode of transportation. The caster decides the overall look of the vehicle they create. The vehicle can be made to hold up to 6 individuals, and requires its own means of propulsion. Examples of basic vehicles include Wagons, carts, canoes, and small sail boats. 

Vehicles created in this way have a natural AC of 13, a hardness of 5, and a total of 20 Hit points. The vehicles speed id determined by its means of propulsion. If a vehicle is reduced 0 hit points it returns to its original state and the spell ends. Vehicles made in this way can be repaired with the Mending cantrip to restore 2d6 hp, or the fabricate spell for 4d10 hp.

The types of vehicle you can create become more powerful using higher spell slots.

At Higher Levels: For each slot above 2nd level you cast the spell, the vehicle gains an extra 10 hit points and can fit 2 more occupants.

If you use a spell slot of 4th level or higher, the vehicle is capable of its own propulsion with a speed of 60ft.

If you use a spell slot of 6th level or higher, you are able to create a vehicle capable of underwater travel. The vehicle has a swim speed of 40ft, and can hold up to 1 hour of breathable air. All vehicles gain a +2 to their AC when cast at 6th level or higher.

If you use a spell slot of 8th level or higher, you are capable of creating flying vehicles. The vehicle has a flying speed of 60ft. All vehicles gain a +3 to their AC and their hardness increases to 10 when cast at 8th level or higher.

* - (A pile of objects equaling the size of the intended vehicle)

Available For: Wizard (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Forge Domain

iceman712

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