Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M
Duration
Instantaneous
School
Divination
Attack/Save
INT Save
Damage/Effect

looking deep into your third eye you peer into your targets weaknesses and fears. after using this spell the creature you select gets dragged into a psychic trance with you allowing you to change multiple things about them. you are allowed to add one weakness to them such as  acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder. in addition to that at the start of each of the creatures turns they take 1d6 physic damage and they must make an intelligence saving throw to try to break from your mind tricks. the weakness however stays until the end of the battle.

If casted at higher levels the amount of creatures that can be targeted increase by 1, but the weakness must be the same for every creature that is targeted.

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Bard (Legacy) - College of Spirits (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Wizard (Legacy) - School of Divination (Legacy)

skyboy27270

Comments

Posts Quoted:
Reply
Clear All Quotes