looking deep into your third eye you peer into your targets weaknesses and fears. after using this spell the creature you select gets dragged into a psychic trance with you allowing you to change multiple things about them. you are allowed to add one weakness to them such as acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder. in addition to that at the start of each of the creatures turns they take 1d6 physic damage and they must make an intelligence saving throw to try to break from your mind tricks. the weakness however stays until the end of the battle.
If casted at higher levels the amount of creatures that can be targeted increase by 1, but the weakness must be the same for every creature that is targeted.
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