Embodying magic with an eye, you cause the material component to dissipate, transforming into a floating, glowing eye, outlined with the color of the iris. The eye hovers in the air for a number of rounds, and fades out of existence after the time is over. Any creature visible within 100 ft. of the eye that you choose to affect must succeed on an Intelligence saving throw, or the creature becomes entranced by the psychedelic images created in their mind by the eye. Entranced creatures become paralyzed until attacked, or they succeed an Intelligence saving throw on their turn. After a creature succeeds an Intelligence saving throw and becomes active again, they may not make an action until their next active turn, but may still take reactions until then.
* - (eye of any creature)
Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, M *
Duration
Concentration
3 Rounds
School
Illusion
Attack/Save
None
Damage/Effect
Comments