Once per long rest (or expend a spell slot of 1st level or higher), you can take an action to magically create a Small or Tiny eldritch cannon within 5ft of you.
You can have 1 cannon(s) at a time and can’t create one while your cannon is present
AC: 18
It is immune to poison damage, lightning damage, thunder damage, psychic damage, and all conditions.
Bonus Action: ranged spell attack inflicting 4d8 lightning damage to the target creature up to 500 m instantly with a time delay of one turn for every extra 500 m with a max range of 1.5 km away from the cannon, using this spell will deal 3d6 thunder damage to all creatures in a radius of 4 m friendly fire. Cannon can walk or climb up to 5 feet as part of the bonus action. all attacks include friendly fire and requires 2 rounds to "reload". now with homing and specifications of warning shots.
Hit Points:
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