This spell creates a circular, horizontal plane of force, 5 feet in diameter and 1 inch thick, that automatically floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
As a bonus action you can move the disc 40 feet per round. If you don't command the disc to move the disk it will follow you so that it remains within 20 feet of you. It can move across vertically or horizontally (within range), and it also can be oriented sideways or upside down as a bonus action.
The caster can move the disc orientation to interpose between themselves and an attack, this would count as half cover in this case. Half cover has a +2 bonus to AC and Dexterity saving throws. The attacks coming from other directions do give the caster cover.
The disc is designed to lift objects or a single medium sized creature. It will only fit one medium sized creature or two small ones. The disc can be placed under willing allies (conscious or not). It cannot be placed under unwilling creatures, if this does occur the disc simply passes through them. When the spell ends, the creature falls if it is still aloft, unless it can stop the fall.
If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the disc can carry one additional medium creature or two additional small creatures and carry an additional 200 pounds for each slot level above 3rd.
* - (a drop of mercury)
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