Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

Choose a willing creature within Range. That creature is transported into a Daydream-like state in which their current troubles fade away and their pains are soothed.

Once on each of that creature's turns they regain a number of hitpoints equal to 1d4 plus the creature's Con ability modifier. Their awareness of the current state around them is distorted but they can still differentiate between friend from foe. All attacks made by the creature are made at Advantage as they are guided toward the goal of their dreams.

The effects of the spell are broken when either the caster loses concentration, the creature is no longer willing, or when, upon receiving damage, the creature fails to pass a DC 14 Wis Saving Throw.

When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d4 for each slot level above 5th.

* - (A Pinch of Silver Dust)

Available For: Cleric (Legacy) - Twilight Domain Druid (Legacy) - Circle of Dreams

CorvusNocturnus

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