A creature in range must succeed a Wis saving throw against the caster's spell save DC. Upon failing that creature enters a hellish dreamstate in which all of their pain and suffering is amplified.
Once on the start of each of that creatures turns they take 1d4 + spell casting mod necrotic damage. Their awareness of the current state is distorted and they have trouble differentiating friend from foe. All attacks made by the creature are made at Disadvantage as they are terrified by the effects of their dreams.
The effects of the spell are broken if the caster loses concentration. Additionally the effects can be ended if the creature succeeds on a Wis Save against the caster's save DC at the end of their turn.
When you cast this spell using a 6th level spell slot or higher, the damage increases by 1d4 for each slot level above 5th.
* - (a pinch of obsidian dust)
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