Level
6th
Casting Time
1 Action
Range/Area
5,000 ft.
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "600 feet straight downward" or "upward to the northwest at a 45- degree angle, half a mile."

You can bring along objects as long as their weight doesn't exceed what you can carry along with you. You can bring one willing creature of your size or smaller or up to five willing creatures of your size or smaller who are carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you and the other creatures.


"It's astounding how long it took for someone to come up with this kind of spell traveling with other adventurers and in groups" - Vermont De La Croix, High Priest of the Shade's Alcove and co-owner of the "Lunar Innovations"

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Krisstaru

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