Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Bludgeoning (...)

You channel force through your limbs, increasing your physical ability by many times. 

This turn, for your action, you may make two unarmed strikes. If you do, you get a +1 bonus to attack on both strikes and, on a hit, your unarmed strikes deal 1d4 + your Strength modifier bludgeoning damage + 2d4 force damage each, instead of the normal amount of bludgeoning damage from a normal unarmed strike. If both attacks hit the same target, roll a d6. On a 5 or 6, you can make an additional enhanced unarmed strike on the same target but without the +1 bonus. If this third attack hits as well, roll a d8. On a 7 or 8, you can make another enhanced unarmed strike against the same target the last three enhanced unarmed strikes hit. After you have made the fourth attack, you must succeed on a DC 13 Constitution saving throw or have disadvantage on all of your attack rolls for the next 1 minute.

At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the amount of extra force damage dealt by the enhanced unarmed strikes increases by 1d4 for each spell slot level above 1st.

Spell Tags: Damage Combat

Available For: Ranger (Legacy) Sorcerer (Legacy)

Dragonekillax2

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