Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You create 4 glowing orbs of magically enhanced blood. Each orb hits a creature of your choice that you can see within range. An orb deals 1d4 + 1 necrotic damage to its target.

The orbs all strike simultaneously, and you can direct them to hit one creature or several. You lose 2d4 hit points when you cast this spell owed to blood loss. This damage cannot be reduced or negated in any way.

At higher Levels. This spell’s damage and blood loss increases when you reach 5th level (6 orbs 3d4 blood loss)  11th level (8 orbs 4d4 blood loss)  and 17th level (10 orbs 5d4 blood loss)

* - (The Caster’s blood)

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2023 4:40:14 AM
4
0
1
Coming Soon
4/22/2023 5:03:55 AM
4
2
1.5
Coming Soon
4/22/2023 5:13:40 AM
8
0
3
Coming Soon
4/22/2023 5:19:39 AM
9
0
3.5
Coming Soon
4/27/2023 3:46:11 PM
10
0
4
Coming Soon

Spell Tags: Damage Combat

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

TheNetherAngel

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