Level
4th
Casting Time
1 Action *
Range/Area
60 ft. (15 ft. )
Components
V, S, M **
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Control (...)

You attempt to cause interference within a 15ft radius centered on a point within range. If the creature is casting a spell within the area, the caster make a Wisdom saving throw. On a fail, the spell is disrupted causing it to malfunction depending on it's spell range type.

Ranged:

  • Caster loses control of the spell and casts it in a random direction (DM rolls a d8 for direction with 1 being NW, 2 being N, and so on in a clockwise pattern) and is sent to half its maximum range.

Self:

  • The spell does the exact opposite of its intended purpose, with healing dealing damage, teleportation causing prone, restoration giving a random condition for a turn (roll a d12, alphabetical order, exclude unconscious, grappled, and petrified), and others being at DM's discretion.

Touch:

  • A strong jolt shoots up caster's arm dealing 1d12 lightning damage

Sight:

  • Caster becomes blinded for 2 turns

Unlimited:

  • Caster has Dissonant Whispers cast on them

If the spell range is not listed then the effect does not work.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the DC by 2 per extra level.

* - which you take when you see a creature within 60 feet of you casting a spell ** - (A Broken Magnet)

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2023 6:57:37 PM
2
1
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Coming Soon

Spell Tags: Control Negation

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MethodZero

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