Level
4th
Casting Time
1 Action *
Range/Area
60 ft.
(15 ft. )
Components
V, S, M **
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Control (...)
You attempt to cause interference within a 15ft radius centered on a point within range. If the creature is casting a spell within the area, the caster make a Wisdom saving throw. On a fail, the spell is disrupted causing it to malfunction depending on it's spell range type.
Ranged:
- Caster loses control of the spell and casts it in a random direction (DM rolls a d8 for direction with 1 being NW, 2 being N, and so on in a clockwise pattern) and is sent to half its maximum range.
Self:
- The spell does the exact opposite of its intended purpose, with healing dealing damage, teleportation causing prone, restoration giving a random condition for a turn (roll a d12, alphabetical order, exclude unconscious, grappled, and petrified), and others being at DM's discretion.
Touch:
- A strong jolt shoots up caster's arm dealing 1d12 lightning damage
Sight:
- Caster becomes blinded for 2 turns
Unlimited:
- Caster has Dissonant Whispers cast on them
If the spell range is not listed then the effect does not work.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the DC by 2 per extra level.
* - which you take when you see a creature within 60 feet of you casting a spell ** - (A Broken Magnet)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/27/2023 6:57:37 PM
|
2
|
1
|
--
|
Coming Soon
|
Comments