Level
Cantrip
Casting Time
Action
Range/Area
Sight
Components
V, S
Duration
Concentration
School
Enchantment
Attack/Save
None
Damage/Effect
Frightened

When casted the user can levitate any creature or object with a 30ft range. Caster must roll(d12) to keep concentration throughout each payers turn for a full round, If caster fails to keep concentration the target breaks the spell but may have the chance to make a reaction. If the player succeeds on each turn, at the start of the players next turn the spell breaks.

Available For: Wizard (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

wyattmaitland