Before the the scrolls for this spell were locked away, this powerful spell to transform one's self into a giant behemoth was used on the front lines in ancient wars. Many who have heard the tales of this spell consider it a vile and unholy magic, others see it as a chance for great power, and some see it as a spell to redeem themselves.
To cast this spell, the caster has two choices.
Choice 1: The caster must ingest all of the materials and then create an open wound on their body that draws blood. After this is done, the caster must say the the verbal component, "Yimir".
Choice 2: The caster can create a wound and say the verbal component without ingesting the materials, but the amount of damage healed from the caster while using Titanification is halved and also suffers an additional level of the "Exhaustion" status affect after the spell ends.
Either way, after saying the verbal component, the caster is covered in electrical magic that bursts almost instantaneously, dealing 2D10 lightning damage to everything in a 20 foot radius. Flesh materializes around the caster, giving the caster a new body being 49 feet tall but without armor nor weapons nor clothes. The last one isn't much of a necessity, as the body is featureless.
While using Titanification, The caster gains/obtains the following:
*Base STR stat is now 50 (modifier +20), base DEX stat is now 30 (modifier of +10), and base CON stat is now 60 (modifier of +25).
*If a limb is detached from the body (the head also counts), it takes 18 seconds or 3 combat rounds to regenerate, or only 6 seconds or an 1 combat round if the user focuses only on the regeneration and doesn't move during the process. If the head is removed from the body from a circumstance, the body's only sense is touch until the head regenerates. Wounds, such as cut or burns or dislocation of limbs, heal/regenerate passively on the new body and heal/regenerate almost instantaneously. The body steams when regenerating, and any blood the body produces evaporates as steam within 6 seconds.
*Has two attacks per combat round.
*Unarmed strikes now deal 4D20 + STR modifier of bludgeoning damage.
*Movement speed is now 100 feet.
*Stepping on anything passively (or in an non-combative way) deal 5D12 bludgeoning damage.
*New body has 400 HP limit before the caster is too exhausted to carry on.
*Can only be killed if an attack removes a chunk of flesh 3 feet long and 4 inches deep of the nape of the neck.
*Throwing an object of 6 feet in diameter or larger deals 3D10 + DEX modifier of damage (type is dependent of type of object being thrown).
The spell ends when the new body runs out of HP, the time limit runs out, or when the caster wills it to end. When the spell ends, the body falls over and the caster no longer has control of the body, and either push theirself out of the body (general STR check, must beat an 11) or can be cut out. When the caster exists the body, they exit as they did when first casting the spell but with all lost HP healed (half if Choice 2 is chosen) and has the 1st level of the "Exhaustion" status (2nd level of the "Exhaustion" status if Choice 2 is chosen). The new body steams from the lack of a caster and disappears within 30 minutes from evaporating into steam.
At Higher levels. When cast at 7th level, the caster can crystalize certain parts of their body as a Bonus Action, making that part indestructible (if done to an attacking limb, add 2D12 to damage rolls. If done to a passive limb, add 2D12 to passive stepping damage). Damage type can also vary from slashing, piercing, or bludgeoning depending on use. Using this this takes away 1 HP per combat round used.
When cast at 9th level, the caster can use an action to target a single enemy let out a bellowing roar. Any mindless titans within ear-shot will charge toward the target and bite the enemy, each individual bite dealing 3D12 piercing damage.
* - (1 cubic inch of Minotaur flesh (optional), Wound on caster)Previous Versions
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Posted Mar 6, 2021Question so I know that you have it down as war magic wizards can learn this spell (and I know that you have other spellcasting classes/archetypes down but the question pertains to the wizard class) but can any wizard learn the spell or just war magic wizards?
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Posted Mar 8, 2021My initial thoughts when creating this spell a long while ago were that war magic wizards could learn this when they leveled up and learned two spells from the wizard's spell list and for every other wizard they could learn it if they found a scroll or other whatnot for it.
This was made a while ago when I didn't know how wizards entirely worked or a lot of the official rules or balancing (still not entirely sure about it), so this might not be accurate to how that spell learning works at all. It's also been a long time since I looked at this spell too. If you have any critique or advice on that or the spell itself, it is more than welcome.
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Posted Mar 9, 2021I think that makes so I just wanted to thank you for answering my question