Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

By flowing magical energy into your neck, you focus your magic through your vocal cords and let a disruptive wave through your mouth.

Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 plasma damage on a failed save, or half as much damage on a successful one.

The wave short-circuits living machinery if near death in the area.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Druid (Legacy) - Circle of Wildfire Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie

TheCipe

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