A glimmering plane of translucent force apparates in front of you. You gain the benefits of 1/2 cover so long as you are not flanked. When you cast this spell, and on subsequent turns as a bonus action, you can make a melee spell attack with the ward against a creature within 5 feet of you, dealing Force damage equal to 1d4 + your spellcasting ability modifier. If the attack hits, you can choose to shove the creature 5 feet or knock them prone if the creature is Medium or smaller.
You can use a bonus action or a reaction to transfer the ward to a creature within 30 feet of you. That creature gains, and you lose the benefits of the ward, including its attack actions, until you use a free action on your turn to recall the shield.
At Higher Levels. When cast this spell with a spell slot of 4th level or higher, this spell deals an additional 1d4 damage for every two levels above 3rd. Additionally, when cast with a spell slot of 7th level or higher, the ward grants 3/4 cover as well as resistance to nonmagical slashing, piercing, and bludgeoning damage.
* - (a pinch of finely-ground glass and gem dust, or a transparent gemstone)Previous Versions
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