You summon 2d8 Pinkertons whom appear in an unoccupied space that you can see within range. Each Pinkerton disappears respectively when they drop to 0 hit points or when the spell ends.
The Pinkertons are friendly to you and your companions so long as they're paid. Roll initiative for each Pinkerton, which each have their own turn. They'll obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its contract. If you don't issue any commands to the Pinkerton, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the Pinkerton's statistics. (Sample: Veteran)
At Higher Levels. When you cast this spell using a 9th-level spell slot, you can use a bonus action to also raid the targets house and threaten their wife.
* - (5000)
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