Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

When an ally is unconscious within range, you can use your action to siphon blood from a fallen humanoid enemy (that has been dead for no longer than a minute) to attempt to renew your ally. 
When you put your hand on an ally and a fallen humanoid enemy within 5 feet of you, make a successful DC 15 medicine check, and a magical transference with occur, healing your fallen ally for 3d12+12 hit points and bringing them back to consciousness.

On a failed check, the spell and it’s components are lost

* - (50 gp worth of diamond which the spell consumes)

Available For: Cleric (Legacy) Wizard (Legacy) - School of Abjuration (Legacy)

Kidkarma1021

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