Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Damage (...)
You swing your arms out and duck your head into your elbow in a fantastic fashion
Everyone in range must make a Wisdom saving throw (DC 8 + Cha) or take 1d4 basic damage and cringe until the beginning of your next turn.
Any creature that starts their turn while cringing loses their movement for that turn.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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