You call forth a torrential rain infused with divine energy that falls in a 120-foot radius centered on a point you choose within range. This rain is considered holy water, and lasts for 1 hour.
Choose up to ten creatures within the rain to be healed. Each creature regains 10d10 hit points and is cured of any diseases, curses, or possession. In addition, any fiends or undead within the rain take 10d10 radiant damage.
Plant life within the rain grows rapidly, and the area becomes difficult terrain for creatures that are Large or smaller. Creatures that start their turn within the rain must succeed on a Dexterity saving throw or be restrained by the overgrown foliage until the start of their next turn. A creature can clear a 5-foot-square area of foliage by dealing 10 slashing or fire damage to that area.
* - (A vial of holy water and sprig of mistletoe)
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