You create a miniature black hole and send it anywhere within range. Any creature within range (150 ft) has to make a [Spell Save DC] + Strength saving throw to avoid its effect, on a failed save, the creature is sucked into where the black hole is and takes 2D10+1 Psychic damage. Creatures within the grasp of the black hole can make a [Spell Save DC] + Strength saving throw to end its effect on them.
Additionally, creatures inside the black hole have disadvantage on DEX, STR and attack rolls, cannot move outside and take 1D4 Psychic damage at the end of each turn they are in the black hole.
At Higher Levels: Every 3 character levels you gain after learning this spell, you gain 1D4 for the damage inside the black hole.
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