When you cast this spell on a locked door or chest, the hieroglyphs glow along the top of the lock for a second and then enter the lock.
On a successful Dc 17 Heka Saving Throw, you are able to open a locked chest or door from 10 ft away unless it is magically locked. This spell costs 2 Heka Points.
At the second level, this spell can break open magically locked chests and doors. This spell costs 9 Heka Points and requires The Path of Heka 2
At the third level, you can cast the spell on a creature, removing any effect that affects their judgement, whether it be the charmed effect or another spell that affected them. If it is an entity that is controlling them you make opposing arcana checks, and the higher beats the other out of the creature's mind. at this level, the spell costs 18 Heka Points and requires The Path of Heka 3.
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