Level
9th
Casting Time
1 Hour
Range/Area
Sight (100 ft. *)
Components
V *
Duration
Instantaneous
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Melee Attacks

You control any dead creatures around you for the next 5 turns. Every turn, the creatures you control have to hit a DC 15 Wisdom saving throw to overcome the control and return to the dead. This spell also works on creatures considered undead.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts.

If the saving throw fails, 2 points of damage are given.

* - (a diamond worth at least 500 gp, which the spell consumes)

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Artificer (Legacy) - Alchemist (Legacy)

SadGoblinChild5

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