Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Radiant (...)
A willing creature you touch is imbued with great bravery and valor. Until the spell ends, the creature gains the following benefits:
- It is immune to being frightened, and creatures friendly to it that are within 15 feet of it have advantage on saving throws against being frightened.
- At the start of each of its turns, it regains hit points equal to 1d6 + your spellcasting ability modifier if it has taken damage from a hostile creature or from some non-creature hazard, like a trap, since the end of its its last turn.
- Its attacks deal an additional 1d4 radiant, psychic, or necrotic damage (choose when you cast this spell).
- If it hits a creature with an attack on its turn, that creature has disadvantage on attack rolls against it until the start of its next turn. It can impose this disadvantage on no more than one creature per turn.
A creature cannot gain the effects of the heroism spell while under the effects of this spell.
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