Level
Cantrip
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You Conjure A bead of Chaotic energy and send toward a Creature in range. Roll 2d8, choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.

d8/Damage type

1/Acid

2/Cold

3/Fire

4/Force

5/Lightning

6/Poison

7/Psychic

8/Thunder

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.

This spell deals 1d8 damage of the chosen type, as determined by the other d8 rolled.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Available For: Sorcerer (Legacy)

Cycon92