Control Time
You pull energy from the demiplane of time, and use it to control time on an object, character, or monster. Does not work on demigod or higher. Can only be cast on self with a negating effect of 75%. This spell can only be used on one thing, character or monster at a time, and each round that one of the following effects are levied on a character or monster, they can have a saving throw of intelligence from the [roll]1d20[/roll] die. If the roll's outcome is lower than 2, another saving throw will be initiated next round. Each round that this is casted, the saving throw becomes [roll]1d20+2[/roll] continuously until the hold is broken. Any damage done while the spell is being enacted and used by any monster or character on the target of the spell is negated by 50%. This spell can be placed on anything, and can be triggered on that entity at the chronomancers whim.
REVERSE TIME
When this is enacted, the object, monster or character affected will be, in every aspect, put back into the exact position that they were in either one minute ago or 3 rounds ago. This has a rollover effect, and will continually do so until the time of which the character has been rewinded to the point of wither 2 minutes or 4 rounds, at which point the spell is automatically dispelled.
ACCELERATE TIME
When this is triggered, any character, object or monster will be accelerated, being able to do what would take in one round, two rounds. Cannot be used on self. The action of the spell is automatically dispelled when the amount of time hits 1 minute or 2 rounds. Cannot be casted more than once on any singular entity for 10 rounds.
PUT IN WEAK STASIS
The chronomancer places a stasis around any object. It can be enacted at any time, i.e it can be used every 2 rounds and dispelled every 1, and then repeat. Can only protect items 100GP in value or over.
STOP TIME
This spell stops a singular living entity from taking any actions, for up to 4 rounds. If this is enacted, it cannot be dispelled for 5 rounds, and the chronomancer can only use this spell in the round, but does not stop the wizard from being harmed, nor does it stop the wizard from taking physical action. The living entity cannot be healed during this time, however if there are effects on a character, they will be stopped and will resume after the spell is dispelled.
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Posted Sep 8, 2021this is absolutely broken and shouldnt be a spell. this is a spell that is "DM only", and because he wants to feel like a god and punish his players.
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Posted Apr 6, 2025grug not understand long text cantrip