Level
1st
Casting Time
1 Action
Range/Area
75 ft.
Components
M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Control (...)
Transmute any arrow you own into a boxing glove arrow. Your target must make a Dexterity Saving throw (DC 17). If they fail, the damage done is halved what the original damage of your arrow would be, but the target now has disadvantage on Wisdom, Dexterity, and Intelligence Saving throws for the next (1) minute. If they succeed, the target takes 1 damage.
* - (small piece of leather, arrow)
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