Level
3rd
Casting Time
1 Special
Range/Area
60 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You create a chaotic rhythm that confuses and disorients your enemies. Each creature within 60 feet of you must make a Wisdom saving throw. On a failed save, a creature becomes disoriented and must roll a d4 at the start of each of its turns to determine what it does during that turn: 1-3, it takes no action but uses all of its movement to dance erratically; 4, it acts normally.

Available For:

Aza0

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