Level
2nd
Casting Time
1 Minute
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Divination
Attack/Save
None
Damage/Effect
You impart a golden chance at luck to yourself or one willing creature you can see within range, taken from a potential timeline. The ability to pull from this luck happens when an attack roll, ability check, or saving throw is made. The creature pulls a probability and rolls an additional d20. They can then choose which of the timeline outcomes to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this by forcing them to pull from a timeline where they potentially miss, rolling with disadvantage.
* - (100 gp which vanishes for duration of spell)
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