You summon a blade of pure chaos from the depths of your mind. It counts as a simple melee weapon with which you are proficient. It has the finesse, light, and thrown properties (range 20/60).
When you cast the spell, roll a d10 to determine the type of damage the blade deals from the table below. The blade deals this type of damage for the duration of the spell.
| d10 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Radiant |
| 10 | Thunder |
When you hit a creature with the blade, it deals 2d8 damage of the chosen type.
The blade vanishes if you let go of it or throw it. As long as the spell lasts, you can use a bonus action to summon the blade back to your hand.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, the damage increases to 3d8. When you cast it using a spell slot of 5th or 6th level, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.
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