Level
1st
Casting Time
1 Action Ritual
Range/Area
Self (35 ft.2)
Components
V, S
Duration
Until Dispelled
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Charmed (...)

Conjure a Magical Instrument that you are proficient in, able to be used as a ranged weapon with one of two effects:

Screeching Noise:

Enemies in range take half 2d8 psychic damage on a Save Success. Enemies are alerted to your position if they weren’t already.

Enemies in range take 2d8 psychic damage on a Save Fail. Enemies in the area are also entranced (charmed) for a turn, forced to listen and maybe dance- leaving them vulnerable.

 OR

Charming Tunes:

Choose one enemy in range, on a failed Charisma save they become charmed for 15 minutes.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2019 8:05:27 PM
2
0
--
Coming Soon

Available For: Bard (Legacy)

AustiKracker

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