When you cast this spell, you and another willing creature that you touch both use your Wild Shape feature to transform into beasts, then merge into a single, more powerful form. The chosen beasts must be forms that both you and the target can transform into using Wild Shape based on your individual druid levels.
The combined form has hit points equal to the sum of your individual beast forms' hit points, and it uses the higher of your two Armor Classes. Its ability scores are the same as the beast form with the higher scores, and it has a +2 bonus to attack rolls, saving throws, and ability checks. It also gains resistance to nonmagical bludgeoning, piercing, and slashing damage.
You both maintain control of the combined form, sharing the same action, bonus action, and reaction each round. You can communicate telepathically with each other while in the combined form. You can also cast spells, using your individual spell slots.
If the combined form drops to 0 hit points or if either of you lose concentration, the spell ends. You both revert to your individual Wild Shape forms, each with hit points equal to your respective hit points before the transformation, minus any damage that carried over from reducing the combined form to 0 hit points. If this reduces either of you to 0 hit points in your individual forms, you revert to your original druid forms and are unconscious but stable.
If the combined form had more than 0 hit points when the spell ends due to loss of concentration, those hit points are split evenly between the two characters as their current hit points in their individual Wild Shape forms.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the combined form's bonus to attack rolls, saving throws, and ability checks increases by 1 for each level above 4th.
* - (a small figurine of two beasts intertwined, worth at least 100 gp)
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Posted May 9, 2023I like this one!