You create a wall of light on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration and sheds bright light in a 20 foot radius, dim light for another 20 feet.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature has the effects of the greater restoration
The wall can grant the benefits of the restoration 1d10+5 times before the spell ends or when concentration is lost.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the amount of restorations increases by 5 for each slot level above 4th.
* - (diamond dust worth at least 2000 gp, which the spell consumes)
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