When you cast this spell you choose acid, cold, fire, lightning, poison, or thunder and temporarily imbue your weapon with that element. The next time you hit a creature with a melee weapon attack during this spell’s duration, you release the element stored by the spell, and the attack deals an extra 2d8 of the chosen elemental damage to the target. Additionally, some of the elemental energy can strike one creature that you can see within 5 feet of the initial target. The second creature takes damage of the elemental type equal to your spellcasting ability modifier.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the elemental burst can affect one additional adjacent creature for each slot level above 2nd.
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