A deck of constantly supplying Tarot Cards that have magical effects imbued within them. The cards are animated and are often naturally attuned to their user.
There are 7 types of cards the user can conjure from the deck.
1. Flame - The target takes 1d8 + spellcasting modifier in Fire Damage, and then the target must make a DEX save or be set on fire, and have to take an action to put it out.
2. Thunder - The target takes 1d8 + spellcasting modifier in Thunder Damage, and then the target must make a DEX save to see if they become paralyzed or not.
3. Frost - The target takes 1d8 + spellcasting modifier in Cold Damage, and then the target must make a DEX save to see if they become stunned or not.
4. Radiance - The target takes 1d8 + spellcasting modifier in Radiant Damage, and then the target must make a DEX save to see if they become blinded or not.
5. Rotting - The target takes 1d8 + spellcasting modifier in Necrotic Damage, and then the target must make a CON save to see if they have disadvantage on their next saving throw or not.
6. Plague - The target takes 1d8 + spellcasting modifier in Poison damage, and then the target must make a CON save to see if they become poisoned or not.
7. Psychic - The target takes 1d8 + spellcasting modifier in Psychic damage, and then the target must make a WIS save to see if they have disadvantage on their next accuracy and damage rolls or not.
Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Comments