You summon a glowing amber spear and hurl it towards a target within range. Make a ranged spell attack against the chosen creature within range. On a hit the target takes 2d8 piercing damage and must make a Constitution saving throw. On a failure the target takes another 1d8 force damage is restrained by amber that starts to spread over its body. At the end of its next turn the target can reroll the saving throw. On a failure the target is incapacitated and takes another 1d8 force damage. It can then reroll the saving throw at the end of its turn. on a success the target breaks free and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d8 for each slot level above 2nd.
* - (a small piece of amber worth at least 15 GP)
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