You call upon the bountiful life force of nature, creating a radiant aura in a 30-foot radius centered on you. The aura spreads around corners and remains for the duration. While within the aura, friendly creatures regain hit points at the start of their turns, equal to one roll of their hit dice, if they are below their maximum hit points. Additionally, you create a pool of healing energy equal to 10 times your spellcasting ability modifier.
As an action on your turn, you can expend a number of hit points from the healing energy pool to either heal a creature within the aura or unleash a surge of life energy as a ranged spell attack against a hostile creature within range. The expended hit points are subtracted from the pool.
-
To heal a creature, spend a number of hit points from the pool. The target creature regains hit points equal to the amount expended.
-
To unleash a surge of life energy, make a ranged spell attack against the hostile creature. On a hit, the target takes radiant damage equal to the amount expended.
Once the duration ends or the healing energy pool is depleted, the spell concludes, and the aura dissipates.
At Higher Levels. For each spell slot level above 6th used in the casting of this spell the amount of energy you gain increases by 2 times your spellcasting modifier. So 12 at 7th, 14 at 8th and 16 at 9th level.
Comments