You tap into the primal forces of nature, causing gnarled hands made of intertwined roots, vines, and earth to burst forth from beneath the ground within a 30-foot radius centered on yourself. These natural hands are under your control. They persist for the duration of the spell and act on your turn.
While concentrating on the spell, you can command the hands to perform one of the following actions on your turn:
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Nature's Grasp: The hands can restrain a creature of your choice within their reach. Make a melee spell attack against the target. On a hit, the target takes 2d6 bludgeoning damage and must make a Dexterity saving throw or be restrained (escape DC equal to your spell save DC). While restrained, the target's speed becomes 0, its attacks have disadvantage, and it takes 1d6 bludgeoning damage at the start of each of its turns.
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Earthen Surge: The hands can unleash an earthen surge towards a creature of your choice within their reach. Make a ranged spell attack against the target. On a hit, the target takes 3d8 bludgeoning damage and must succeed on a Strength saving throw or be knocked prone
The hands can only target creatures within their reach, which extends up to 30 feet from you.
Once the duration ends or if you lose concentration, the hands slowly retract back into the earth, and the spell concludes.
At Higher Levels. aFor each spell slot level above 3rd with which this spell is cast both the damage of Nature's Grasp and Earthen Surge is increased by 1d6 and 1d8 respectively.
* - (a piece of bedrock)
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