Level
6th
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

    Up to 3 humanoids you can see within range must succeed on a Charisma saving throw against your spell save DC or drop what they are holding and swell into grotesque monsters. The monster uses the troll’s statistics, with the following changes:

  • The monster does not have the troll’s Regeneration ability.
  • The monster cannot speak any languages.
  • The monster counts as a monstrosity, rather than a giant.

    Alternatively, up to 3 beasts you can see within range must succeed on a Charisma saving throw or mutate into a monster. The monster uses the owlbear’s statistics, except its beak attack is instead called bite.

    The monster must use its action to move up to its speed and attack the creature nearest to it. Whenever the monster attacks you or a creature you can see, you can use your reaction to make the attack automatically miss. If no creatures are within range, the monster takes no actions and makes the Charisma saving throw at the end of its turn with advantage. At the end of the monster’s turn, it can repeat the Charisma saving throw to turn back into its original form.                                                                                       

* - (A pufferfish spine)

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2023 11:54:59 PM
48
5
5
Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy)

IdkImNotSmart

Comments

Posts Quoted:
Reply
Clear All Quotes