Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

 

You call forth the four main elements (Fire, Air, Earth, and Water) and hurl an orb of raw elemental power at a point you choose within range, which then blossoms into an explosion. Each creature in a 30-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 force damage on a failed save, or half as much damage on a successful one.

On subsequent rounds, you can use your action to increase this spell's level by 1 higher than your available spell slots. If you do so, you gain 1 point of exhaustion for each subsequent action used to increase its level in this way. Also, if you take damage during the casting of this spell, you must make a concentration check or take 4d6 force damage, as the raw elements spiral out of your control.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - ((a fish scale, a feather, fur, and ash))

Previous Versions

Name Date Modified Views Adds Version Actions
5/11/2023 5:06:33 PM
1
0
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Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

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