Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

You manipulate bits of incoming elemental magic coming at you, trying to harness it in your control.

The damage you take is reduced in half as you begin to control it and send it back. Creature who cast the spell, must make a Dexterity saving throw or take the same half damage you took on a failed save, or none on a success.

* - which you take when you take acid, cold, fire, lightning or thunder damage.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

CommieVick

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