Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You weave elemental air into the weapon used in the spell’s casting, causing a mystical wing to trail from it. Until the spell ends, your attacks with the weapon deal an extra 1d6 force damage on a hit, and it has the finesse and thrown properties (range 20/60) for you. In addition, once per turn when you hit a creature with the weapon, you can immediately fly up to 15 feet without provoking opportunity attacks. Doing so doesn’t expend yourmovement, and you can’t fly in this way if your speed is 0.For the duration, if you aren’t holding the weapon (for example, if you threw it), you can use a bonus action to cause the weapon to fly back to your hand, as long as the weapon is within 120 feet of you.
* - (A melee weapon that lacks the heavy property, worth at least 1 sp)
Comments