Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

You call upon the spirits of the astral plane to create a sphere of magical fog causing low visibility. All creatures who start their turn within the fog must make a Wisdom saving throw. On a successful save the creature is unaffected. On a failed save, the creature starts to see hallucinations of former comrades or loved ones. They take 2d6 psychic damage and consider all creatures besides themselves hostile until the start of their next turn. Leaving the fogs area of effect cause the creature to remake the save at the end of their turn. As a bonus action on each of your turns, you can move the fog up to 20ft in any direction as long as you remain within 60ft of it.

* - (A token from someone close to you that has passed)

Spell Tags: Creation Damage Environment Compulsion

Available For: Sorcerer (Legacy) Warlock (Legacy)

Xenon375

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