Level
1st
Casting Time
1 Reaction
Range/Area
Self
30 ft.
Components
V, S, M *
Duration
3 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
Until the spell ends, the target's speed is doubled
- If this is cast as an action, the next attack has advantage and the spell ends after the attack.
- If this is cast as a reaction, you gain advantage on Dexterity saving throws for the duration of the spell.
When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
* - (Need to have a chunk of JOIN in your inventory)
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