You channel a nature spirit to soothe the wounded. The spirit takes over a friendly host beast or familiar you can see within range. The spirit uses the following stat block and looks like a transparent beast or fey (your choice).
Life SPIRIT
Small elemental
Armor Class 13 Natural Armor (+1 for every 2 levels upcast)
Hit Points 25 (+10 for every 2 levels upcast)
Speed 40 ft.
Condition Resistance charmed, frightened, grappled, prone, restrained
Senses darkvision 30 ft., passive Perception 12
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Abilities
Give Life. A creature you can touch regains a number of hit points equal to 1d6 + your spellcasting ability modifier. This has no effect on undead or constructs. Can be used a number of times equal to your 1 + your Proficiency Bonus. (+1d6 for every 2 slot levels upcast).
Drain Life. Melee Attack: your spell attack modifier to hit, range 5 ft., one target you can see. Hit: 1d6 + 2 + Proficiency Bonus Necrotic damage. Restores a use of Give Life upon a hit. (+1d6 for every 2 slot levels upcast).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing and damage increases by 1d6 for each two slot levels above 2nd.
Previous Versions
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5/13/2023 5:15:15 AM
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10
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1
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Coming Soon
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