Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Healing (...)

You channel a nature spirit to soothe the wounded. The spirit takes over a friendly host beast or familiar you can see within range. The spirit uses the following stat block and looks like a transparent beast or fey (your choice).

Life SPIRIT 

Armor Class 13 Natural Armor (+1 for every 2 levels upcast)

Hit Points 25 (+10 for every 2 levels upcast)

Speed 40 ft.

STR
10 (+0)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)

Condition Resistance charmed, frightened, grappled, prone, restrained

Senses darkvision 30 ft., passive Perception 12

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Abilities 

Give Life. A creature you can touch regains a number of hit points equal to 1d6 + your spellcasting ability modifier. This has no effect on undead or constructs. Can be used a number of times equal to your 1 + your Proficiency Bonus. (+1d6 for every 2 slot levels upcast).

Drain Life. Melee Attack: your spell attack modifier to hit, range 5 ft., one target you can see. Hit: 1d6 + 2 + Proficiency Bonus Necrotic damage. Restores a use of Give Life upon a hit. (+1d6 for every 2 slot levels upcast).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing and damage increases by 1d6 for each two slot levels above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2023 5:15:15 AM
10
1
--
Coming Soon

Spell Tags: Healing Summoning

Available For: Druid (Legacy) Ranger (Legacy)

GGTankful

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