Tearing directly into the temporal void you create a 20-foot-cube of crushing temporal force centered on a point you can see within range and lasts for the spell's duration tugging at all creatures within range. When the cube appears each creature and all unsecured objects in a 20-foot-radius from the cube must make a Dexterity saving throw. On a failed save, a creature takes 3d10 force damage/3d6 cold damage and is pulled toward the center of the cube, ending in an unoccupied space knocked prone (even if that space is in the air). On a successful save, the creature takes half as much damage and isn’t knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10/1d6 for each slot level above 4th.
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