Your powers are a mix of terrifying might and awe-inspiring grace. Channeling your magic into your movements, you gain the following benefits:
- +2 to your Dexterity Score.
- The ability to use Dash, Disengage, or Shove as a additional action.
- Replacing the Strength or Dexterity bonus for a weapon with your Charisma Modifier.
- Advantage on Charisma (Intimidation and Persuasion) checks and saves and the ability to use them on a bonus action.
Additionally, you gain a unique condition called Stylized with five tiers. Whenever you hit with a spell attack, weapon attack, succeed on a Dexterity save, or intimidate or persuade an enemy (a Persuasion or Intimidation check contested by a Wisdom save from the enemy), you gain one style point. Rolling a natural 20 grants two style points. Each tier of Stylized grants you cumulative bonuses
- Tier 1 (Aspiring): At 2 points, you gain +1 to your spell save DC.
- Tier 2 (Daring): At 4 points, you gain +1 to your AC and +1 to attack and damage rolls that use your Charisma Modifier.
- Tier 3 (Flourishing): At 6 points, you gain +2 to your Charisma Modifier. This can go beyond 20.
- Tier 4 (Masterful): At 8 points, you can cast spells that have a casting time of 1 action as a bonus action.
- Tier 5 (Legendary): At 10 points, You regain all lost spell slots.
All benefits are lost when the spell ends. At the end of combat, your DM may choose to have you ethereally rewarded with gifts based on your last Tier. These can be thematic based on your character's background.
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