Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

You tap into the powers of the Dreamweaver, creating an ethereal realm of dreams within a 100-foot radius centered on yourself. The area is filled with a captivating aura, drawing creatures into its enchanting embrace. Creatures within the area must make a Wisdom saving throw or fall under the effects of Dreamweaver's Enthrallment. 

On a failed save: A creature becomes ensnared in an illusionary dream state, blissfully or tormentingly. The caster can choose whether the dream state is tranquil or torturous for each affected creature.

  • Tranquil Dreamweaving: The creature perceives themselves immersed in a serene dreamscape, experiencing their deepest desires come to life. They are considered incapacitated and gain temporary hit points equal to their hit point maximum at the start of each of their turns. The effects of the illusion persist for the duration of the spell, or until the creature takes damage, is shaken awake by another creature, or succeeds on a Wisdom saving throw at the end of each of their turns.
  • Torturous Enthrallment: The creature is trapped in a nightmarish realm, tormented by their deepest fears and anguishes. They are considered incapacitated and must make a Constitution saving throw at the start of each of their turns. On a failed save, they suffer one point of exhaustion. The effects of the illusion persist for the duration of the spell, or until the creature takes damage, is shaken awake by another creature, or succeeds on a Wisdom saving throw at the end of each of their turns.

In addition, time within the dream world moves much faster than in the real world. Each round of combat in the real world represents 3 days passing in the dream world. This time dilation effect persists throughout the duration of the spell.

On a successful save: A creature is aware of the illusion but still perceives the dream state. They have disadvantage on all ability checks, attack rolls, and saving throws while within the area of effect.

* - (a small mirror or reflective surface worth at least 500 gp)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DominusFoveae

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