Level
9th
Casting Time
1 Action
Range/Area
Self (100 ft.2 *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect

You tap into the powers of the Dreamweaver, creating an ethereal realm of dreams in others minds within a 100-foot radius centered on yourself. The area is filled with a captivating aura, drawing creatures into its enchanting embrace. Creatures within the area must make a Wisdom saving throw or fall under the effects of Dreamweaver's Enthrallment. In addition, time within the dream world moves much faster than in the real world. Each round of combat in the real world represents 3 days passing in the dream world. This time dilation effect persists throughout the duration of the spell.

 

On a failed save: A creature becomes ensnared in an illusionary dream state, blissfully or tormentingly. The caster can choose whether the dream state is tranquil or torturous for each affected creature.

Tranquil Dreamweaving: The creature perceives themselves immersed in a serene dreamscape, experiencing their deepest desires come to life. They are considered incapacitated, gain temporary hit points equal to their hit point maximum at the start of each of their turns, and fall prone. The effects of the illusion persist for the duration of the spell, or until the creature takes damage, is shaken awake by another creature, or succeeds on a Wisdom saving throw at the end of each of their turns.

Torturous Enthrallment: The creature is trapped in a nightmarish realm, tormented by their deepest fears and anguishes. They are considered incapacitated, must make a Constitution saving throw at the start of each of their turns, and fall prone. On a failed save, they suffer one point of exhaustion, and the caster chooses one ability score to be reduced by 1d4. The effects of the illusion persist for the duration of the spell, or until the creature takes damage, is shaken awake by another creature, or succeeds on a Wisdom saving throw at the end of each of their turns. The ability score reduction lasts until the creature completes a long rest.


On a successful save: A creature is aware of the illusion but still perceives the dream state. Friendly creatures who succeed on the saving throw are not subject to the penalties of the spell, retaining their full capabilities while within the area of effect. However enemies have disadvantage on all ability checks, attack rolls, and saving throws while within the area of effect.

* - (a small mirror or reflective surface worth at least 500 gp)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DominusFoveae

Comments

Posts Quoted:
Reply
Clear All Quotes