Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to charm an undead creature of CR1 or less that you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can either target one additional creature or increase the maximum CR of the undead affected by 1 for each slot level above 2nd. For example, by using a 4th level slot you could attempt to charm three CR0-1, two CR2, or one CR3 undead.  The creatures must be within 30 feet of each other when you target them.

Spell Tags: Control Social

Available For: Wizard (Legacy)

GodafridLuxLucifer

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