Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Day
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
The target of the spell must make a wisdom saving throw equal to your spell save dc on a failed save you can change a persons mental state for the next 24 hours, You can roll 1d8 or choose 1 of the following:
- Calm: Target will become calm and will try talking things out instead of fighting.
- fierce: Target will gain a strength modifier of +2 and have advantage on attack rolls.
- Overprotective: They will do anything to protect someone else's life even if it means keeping someone locked up or hurting them.
- depressive: The target will have disadvantage on wisdom saves
- hate: The target will have hatred for another person chosen if one isn't chosen the target will attack anyone even a ally.
- love: The target will value your life or a chosen persons life over their own, They will not attack the person chosen.
- prideful: They will value their own power than anyone else's and will usually boast about their own strength they will rush into a battle without thinking even against a stronger opponent.
- Distracted: The target will have disadvantage on attack rolls
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